ACCESSORIES

Real-Time Engine Workstations

Build. Render. Interact.

Create interactive, real-time experiences with ease using our powerful systems. Whether you’re developing games, building cinematic virtual worlds, or driving virtual production pipelines, our workstations deliver the speed, stability, and GPU power you need to focus on creating — not waiting.

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Additional information

Additional Information: Building the Ultimate Real-Time Engine Workstation

Optimized for Game Development, Unity, Unreal Engine, and Virtual Production — engineered for high FPS viewports, fast shader compiles, and reliable on-set performance.

Overview

Powering the Future of Interactive Creation

Real-time engines render every frame in milliseconds. Whether you’re iterating gameplay, lighting cinematic worlds, or driving LED walls, our systems combine next-gen CPUs, high-end GPUs, and ultra-fast storage to keep frame times low and creation loops tight.


Pro tip: Keep editor and cook/compile tasks on fast NVMe, and separate project caches from source assets to reduce stalls during hot reloads.


CPU

Processor: Clock Speed + Cores

Real-time work needs both high single-thread speed for low input-to-pixel latency and enough cores for shader compiles, lighting builds, and simulation.

  • Recommended: Intel Core Ultra 285K or AMD Ryzen 9 9950X
  • Scale up: Threadripper PRO for huge scenes, multi-app pipelines, and distributed compiles
  • Favor stable boost behavior over aggressive OC for long sessions
GPU

The Heart of Real-Time Rendering

Lighting, shadows, GI, and ray tracing run on the GPU. More CUDA/RT/Tensor resources = faster viewport and higher fidelity.

  • Unreal/Virtual Production: RTX 5090, RTX 5000 Ada, or RTX 6000 Ada (large VRAM)
  • Unity/General Dev: RTX 5070–5080 for a strong power-to-cost balance
  • Ensure adequate VRAM for Nanite/Lumen, large textures, and path-traced previews

Memory

RAM: Keep Scenes in Memory

  • – 64GB DDR5 minimum for real-time projects
  • – 96–256GB for large Unreal worlds, film-level assets, or multitasking with DCCs
  • Tune paging and caches to avoid editor hitching during hot loads
Storage

High Bandwidth, Low Latency

Fast storage prevents stalls while streaming textures, meshes, and compiled data.

  • Drive 1 — OS/Tools: NVMe Gen 5 (engine, IDE, DCCs)
  • Drive 2 — Projects/Cache: NVMe for source, DerivedDataCache, Intermediate, Saved
  • Drive 3 — Renders/Library: high-capacity SSD/HDD or NAS; consider RAID for throughput

Tip: Place shader/object caches on the fastest NVMe; keep versioned source on a separate volume for quick rollbacks.

Networking

Collaboration & Throughput

Studios benefit from high-speed sync and ingest. We support 10GbE for asset shares, Thunderbolt 4 for fast external arrays, and Wi-Fi 6E/7 for flexible setups.

On-Set I/O

Virtual Production Ready

Multiple DisplayPort 2.1/HDMI 2.1 outputs, SDI via add-in cards, genlock/timecode options, and capture workflows ensure smooth LED wall and camera-tracked pipelines.

Displays

Color, HDR, and Refresh Rate

For previews that match final output, use HDR-capable 10-bit panels with accurate color and 120Hz+ refresh rates. Multi-monitor layouts are natively supported for editor, outliner, and in-viewport play.

At a glance

Recommended Quick Specs

ComponentGame Dev / UnityUnreal / Virtual Production
CPUIntel Core Ultra 285K / Ryzen 9 9950XThreadripper PRO (large scenes & builds)
GPURTX 5070 / 5080RTX 5090 / RTX 5000-6000 Ada
Memory64–96GB DDR5128–256GB DDR5
StorageGen 5 NVMe OS + NVMe Projects/CacheDual NVMe + RAID/NAS for shared assets
I/OTB4, 2.5/10GbE, DP/HDMIMulti-out DP/HDMI, SDI/capture options

Specs vary by scene size, target FPS, ray tracing usage, and collaboration needs. All VRLA Tech systems include a 3-Year Parts Warranty and Lifetime Support.

Reliability

Built for Uptime

We validate thermals, boost behavior, and sustained GPU load to prevent throttling during long takes and compile marathons. Tuned fan curves and premium PSUs keep noise down and stability up — so you can create without interruption.