Home » Workstations » Real-Time Engine Workstations
ACCESSORIES
Contact us to order
Shipping
Upgradeable
GeForce RTX 4080 SUPER | Intel i9-12900K Gaming PC | Ready To Ship
In Stock
Shipping
Upgradeable
Intel Core i7-14700KF I RTX 4070 Ti SUPER Gaming PC
Contact us to order
Shipping
Upgradeable
GeForce RTX 3070 | Intel i7-12700K Gaming PC | Ready To Ship
In Stock
Shipping
Upgradeable
Intel Core i5-14400F I RTX 5060 Ti Gaming PC
Contact us to order
Shipping
Upgradeable
AMD Ryzen 3 4100 I RTX 2060 Gaming PC
In Stock
Shipping
Upgradeable
AMD Ryzen 9 9950X3D | GeForce RTX 5090 Gaming PC
In Stock
Shipping
Upgradeable
AMD Ryzen 5 9600X I AMD Radeon RX 9070 XT Gaming PC
In Stock
Shipping
Upgradeable
Centaur Gaming PC – GeForce RTX 5070 Ti | AMD Ryzen 7 9800X3D
Contact us to order
Shipping
Upgradeable
AMD Ryzen 5 5500 | RTX 4060 Gaming PC
In Stock
Shipping
Upgradeable
Calypso Gaming PC – Intel Core Ultra 7 265K I GeForce RTX 5070 Ti
In Stock
Shipping
Upgradeable
AMD Ryzen 9 7900 | RX 9070 XT | Ready to Ship
Contact us to order
Shipping
Upgradeable
RTX 4080 SUPER | AMD Ryzen 7 9800X3D Gaming PC
Contact us to order
Shipping
Upgradeable
Intel Core Ultra 9 285K | RTX 5080 Gaming PC
In Stock
Shipping
Upgradeable
ToasterzTech Gaming PC – GeForce RTX 5070 | AMD Ryzen 5 9600X
Contact us to order
Shipping
Upgradeable
GeForce RTX 4070 Ti SUPER | Intel Core i9-12900K | Ready To Ship
Real-Time Engine Workstations
Build. Render. Interact.
Create interactive, real-time experiences with ease using our powerful systems. Whether you’re developing games, building cinematic virtual worlds, or driving virtual production pipelines, our workstations deliver the speed, stability, and GPU power you need to focus on creating — not waiting.
Shop by Software
Game Development
From rapid prototyping to large-scale deployment, our workstations are tuned for responsive iteration, fast compiling, and optimized viewport performance in 3D game engines.
Unity
Perfect for developers building lightweight, scalable, and cross-platform experiences. Our systems ensure smooth scene playback, quick lightmap baking, and reliable GPU performance during asset editing and shader compilation.
Unreal Engine
Designed for the most graphically demanding real-time workloads, Unreal benefits immensely from high-end GPUs and multi-core CPUs. Our configurations enable ultra-fast shader compilation, real-time ray tracing, and cinematic-quality rendering without slowdowns.
Virtual Production
Drive LED walls, camera tracking, and live composites with confidence. Our high-throughput GPUs, large VRAM, and low-latency storage ensure seamless playback for extended takes and multi-camera setups.
Additional information
Additional Information: Building the Ultimate Real-Time Engine Workstation
Optimized for Game Development, Unity, Unreal Engine, and Virtual Production — engineered for high FPS viewports, fast shader compiles, and reliable on-set performance.
Powering the Future of Interactive Creation
Real-time engines render every frame in milliseconds. Whether you’re iterating gameplay, lighting cinematic worlds, or driving LED walls, our systems combine next-gen CPUs, high-end GPUs, and ultra-fast storage to keep frame times low and creation loops tight.
Pro tip: Keep editor and cook/compile tasks on fast NVMe, and separate project caches from source assets to reduce stalls during hot reloads.
Processor: Clock Speed + Cores
Real-time work needs both high single-thread speed for low input-to-pixel latency and enough cores for shader compiles, lighting builds, and simulation.
- Recommended: Intel Core Ultra 285K or AMD Ryzen 9 9950X
- Scale up: Threadripper PRO for huge scenes, multi-app pipelines, and distributed compiles
- Favor stable boost behavior over aggressive OC for long sessions
The Heart of Real-Time Rendering
Lighting, shadows, GI, and ray tracing run on the GPU. More CUDA/RT/Tensor resources = faster viewport and higher fidelity.
- Unreal/Virtual Production: RTX 5090, RTX 5000 Ada, or RTX 6000 Ada (large VRAM)
- Unity/General Dev: RTX 5070–5080 for a strong power-to-cost balance
- Ensure adequate VRAM for Nanite/Lumen, large textures, and path-traced previews
RAM: Keep Scenes in Memory
- – 64GB DDR5 minimum for real-time projects
- – 96–256GB for large Unreal worlds, film-level assets, or multitasking with DCCs
- Tune paging and caches to avoid editor hitching during hot loads
High Bandwidth, Low Latency
Fast storage prevents stalls while streaming textures, meshes, and compiled data.
- Drive 1 — OS/Tools: NVMe Gen 5 (engine, IDE, DCCs)
- Drive 2 — Projects/Cache: NVMe for source, DerivedDataCache, Intermediate, Saved
- Drive 3 — Renders/Library: high-capacity SSD/HDD or NAS; consider RAID for throughput
Tip: Place shader/object caches on the fastest NVMe; keep versioned source on a separate volume for quick rollbacks.
Collaboration & Throughput
Studios benefit from high-speed sync and ingest. We support 10GbE for asset shares, Thunderbolt 4 for fast external arrays, and Wi-Fi 6E/7 for flexible setups.
Virtual Production Ready
Multiple DisplayPort 2.1/HDMI 2.1 outputs, SDI via add-in cards, genlock/timecode options, and capture workflows ensure smooth LED wall and camera-tracked pipelines.
Color, HDR, and Refresh Rate
For previews that match final output, use HDR-capable 10-bit panels with accurate color and 120Hz+ refresh rates. Multi-monitor layouts are natively supported for editor, outliner, and in-viewport play.
Recommended Quick Specs
| Component | Game Dev / Unity | Unreal / Virtual Production |
|---|---|---|
| CPU | Intel Core Ultra 285K / Ryzen 9 9950X | Threadripper PRO (large scenes & builds) |
| GPU | RTX 5070 / 5080 | RTX 5090 / RTX 5000-6000 Ada |
| Memory | 64–96GB DDR5 | 128–256GB DDR5 |
| Storage | Gen 5 NVMe OS + NVMe Projects/Cache | Dual NVMe + RAID/NAS for shared assets |
| I/O | TB4, 2.5/10GbE, DP/HDMI | Multi-out DP/HDMI, SDI/capture options |
Specs vary by scene size, target FPS, ray tracing usage, and collaboration needs. All VRLA Tech systems include a 3-Year Parts Warranty and Lifetime Support.
Built for Uptime
We validate thermals, boost behavior, and sustained GPU load to prevent throttling during long takes and compile marathons. Tuned fan curves and premium PSUs keep noise down and stability up — so you can create without interruption.