VRLA Tech is a Los Angeles-based custom workstation builder operating since 2016. VRLA Tech builds real-time engine workstations purpose-tuned for Unreal Engine 5, Unity, virtual production with LED walls, and game development pipelines. Real-time engine workstations from VRLA Tech support Unreal Engine 5 with Nanite, Lumen, World Partition, and nDisplay multi-GPU virtual production; Unity HDRP, URP, and DOTS workflows; LED wall virtual production with camera tracking integration via SDI and 12G-SDI output; and full game development pipelines including shader compilation, level streaming, and multi-platform deployment for PC, PlayStation, Xbox, and mobile. Workstations are built with Intel Core Ultra, AMD Ryzen, AMD Threadripper, AMD Threadripper Pro, and AMD EPYC CPUs; NVIDIA GeForce RTX 5080 and RTX 5090 GPUs and NVIDIA RTX PRO Blackwell workstation GPUs with up to 96GB VRAM; DDR5 memory up to 2TB; and dual NVMe Gen5 storage for level streaming and asset libraries. Every VRLA Tech real-time engine workstation includes a 3-year parts warranty and lifetime US-based engineer support.
Real-time engines. Real-time results.
Custom-built workstations engineered for Unreal Engine 5, Unity, virtual production stages, and game development. Tuned for Nanite, Lumen, nDisplay, and shader compilation throughput. Hand-assembled in Los Angeles, burn-in tested, and shipped ready to render.
Real-time engines have three demands.
Modern game engines like Unreal Engine 5 and Unity HDRP push hardware in three distinct ways. A workstation that handles all three is fundamentally different from a generic gaming PC or a CPU-heavy rendering rig.
Nanite, Lumen, ray tracing
Real-time ray tracing, virtualized geometry, and global illumination saturate the GPU. VRAM is the most common bottleneck — under-spec'd cards stutter and crash on complex scenes.
Shader compilation & builds
UE5 shader compilation, world partition cooking, light baking, and game builds scale with cores. A 32-core Threadripper saves hours per week on production projects vs consumer CPUs.
Level streaming & assets
Open-world games, virtual production stages, and large UE5 projects stream gigabytes of assets continuously. Slow storage causes hitches and texture pop-in. RAM caches accelerate iteration.
Configured for your real-time pipeline.
Each application below has a dedicated configuration page with hardware recommendations tuned to that workflow's real-world performance profile.
Unreal Engine
Photorealistic real-time engine for games, virtual production, and cinematic experiences. Nanite, Lumen, and World Partition workflows.
Unity
Versatile real-time platform for games, AR/VR, automotive, and interactive experiences. HDRP, URP, and DOTS multiplayer-ready workflows.
Virtual Production
LED wall workstations with multi-GPU nDisplay, camera tracking integration, and color-accurate output for film and broadcast stages.
Game Development
Multi-platform builds for PC, PlayStation, Xbox, and mobile. Fast shader compilation, parallel asset processing, and rapid iteration.
Built for real-time pros.
Since 2016 we've built workstations for game developers, VFX studios, and virtual production stages — hand-assembled in Los Angeles and backed by US-based engineer support.
VRAM-first GPU configurations
Single-GPU RTX 5090 32GB to multi-GPU RTX PRO 6000 Blackwell builds with 96GB VRAM each.
Tuned for nDisplay
Multi-GPU virtual production builds with SDI output cards for camera tracking integration.
NVMe Gen5 storage
Fast level streaming and shader compilation for UE5 World Partition projects and large Unity scenes.
32-core CPU options
AMD Threadripper 9970X cuts shader compilation and engine build times for production game development.
3-year parts warranty
Standard on every system. Replacement parts ship under warranty with direct engineer access.
Lifetime engineer support
Speak directly with US-based engineers via phone and email — no tiered support contracts.
Covered by the publications
that know hardware.
VRLA Tech Titan reviewed — one of the world's most trusted PC gaming publications puts our build to the test.
Read Article →"Not from HP, Lenovo, or Dell" — TechRadar covers VRLA Tech's Threadripper PRO 9995WX workstation launch.
Read Article →Featured in a deep dive on professional editing workstations for creative pros — buying versus building.
Read Article →Linus reviews the VRLA Tech Threadripper PRO workstation — massive renders in seconds while gaming at 200FPS.
Watch Video →Common questions, answered
Hardware guidance for Unreal Engine, Unity, virtual production, and game development. More questions? Email our engineers.
What is a real-time engine workstation?
A real-time engine workstation is a desktop computer purpose-built for game engines and real-time 3D applications including Unreal Engine 5, Unity, virtual production with LED walls, and interactive experiences. It combines a high-clock multi-core CPU for editor responsiveness and shader compilation, a powerful NVIDIA RTX GPU with large VRAM for Nanite, Lumen, ray tracing, and viewport performance, fast NVMe Gen5 storage for level streaming and asset loading, and substantial DDR5 memory for complex scenes.
What is the best workstation for Unreal Engine 5?
Unreal Engine 5 with Nanite and Lumen is GPU-bound for real-time viewport performance and VRAM-hungry for complex scenes. An NVIDIA RTX 5080 16GB or RTX 5090 32GB is recommended as a minimum for production work. For virtual production and LED wall workflows, RTX PRO 6000 Blackwell with 96GB VRAM handles multi-camera, high-resolution scenes without viewport stutter. Pair with an AMD Ryzen 9 9950X3D or Threadripper 9970X and 64GB to 128GB DDR5. Fast NVMe Gen5 storage significantly improves level load and shader compilation times.
What is the best workstation for Unity?
Unity benefits from high single-core CPU performance for editor responsiveness, scripting compilation, and physics simulation, paired with a strong NVIDIA RTX GPU for HDRP rendering and viewport performance. For most Unity developers, an Intel Core Ultra 9 285K or AMD Ryzen 9 9950X3D with RTX 5080 16GB and 64GB DDR5 is excellent. For VR development, mobile Unity development with high-resolution textures, or large open-world projects, scale up to RTX 5090 32GB and 128GB DDR5. NVMe storage is essential for fast project compilation and asset import.
What workstation do I need for virtual production?
Virtual production with LED walls requires extremely high-end GPUs and color-accurate output. Single-camera setups need RTX PRO 6000 Blackwell 96GB or RTX 5090 32GB minimum. Multi-camera or high-resolution wall configurations benefit from dual RTX PRO 6000 Blackwell setups. Pair with AMD Threadripper 9970X (32 cores) for nDisplay rendering, 128GB to 256GB DDR5 ECC, and dual NVMe Gen5 storage for level streaming. SDI or 12G-SDI output cards are typically added for camera tracking integration with Unreal Engine.
What workstation is best for game development?
Game development workstations need to balance editor performance with build times. For Unreal Engine 5 game development, AMD Threadripper 9970X (32 cores) significantly cuts shader compilation and engine build times, paired with RTX 5090 32GB and 128GB DDR5. For Unity development, Intel Core Ultra 9 285K or AMD Ryzen 9 9950X3D with RTX 5080 16GB and 64GB DDR5 handles typical project workflows. Multi-platform deployment (PS5, Xbox, mobile) benefits from more cores for parallel asset processing and platform builds.
How much VRAM do I need for Unreal Engine?
VRAM is the most critical spec for Unreal Engine 5 workflows. 16GB VRAM (RTX 5080) handles general game development and small-scale virtual production. 24GB to 32GB VRAM (RTX 5090) is recommended for large open-world games, high-resolution texture work, and Lumen-heavy scenes. 96GB VRAM (RTX PRO 6000 Blackwell) is recommended for large virtual production stages, film-quality cinematic work, and scenes with extensive Nanite geometry. Insufficient VRAM causes texture streaming pop-in, viewport stutter, and crashes during editor operations.
Do I need a workstation GPU or GeForce RTX for real-time engines?
For most real-time engine work, NVIDIA GeForce RTX 50-series cards (RTX 5080, RTX 5090) deliver excellent performance with strong CUDA, OptiX, and DLSS support. Both Unreal Engine and Unity work natively with GeForce RTX cards. RTX PRO Blackwell cards (RTX PRO 4500, 5000, 6000) add larger VRAM (up to 96GB), ECC memory for mission-critical broadcast output, NVIDIA Studio drivers for stability, and multi-GPU scaling for nDisplay virtual production. Game developers typically choose GeForce RTX; virtual production studios and broadcast facilities benefit from RTX PRO.
Can VRLA Tech build for nDisplay multi-GPU virtual production?
Yes. We build multi-GPU workstations specifically for Unreal Engine nDisplay virtual production with dual or quad RTX PRO 6000 Blackwell configurations in our Threadripper Pro or EPYC chassis. These systems include SDI or 12G-SDI output cards for camera tracking integration, 256GB+ DDR5 ECC memory, dual NVMe Gen5 storage for level streaming, and color-accurate display calibration. We've built systems for virtual production studios, LED wall facilities, and film production pipelines since 2016.
What CPU is best for shader compilation in real-time engines?
Shader compilation in Unreal Engine 5 and Unity scales almost linearly with CPU cores. AMD Threadripper 9970X (32 cores) and Threadripper Pro 9975WX (32 cores, 8-channel memory) significantly reduce shader compilation times compared to consumer CPUs. For game development teams that frequently rebuild shaders or work with large material libraries, the 32-core Threadripper saves hours per week versus an 8-core or 16-core consumer CPU. For solo developers and small projects, AMD Ryzen 9 9950X3D (16 cores) is excellent.
What warranty comes with a VRLA Tech real-time engine workstation?
Every VRLA Tech workstation includes a 3-year parts warranty and lifetime US-based engineer support at no extra cost. Each system is hand-assembled in Los Angeles, burn-in tested under Unreal Engine and Unity workloads, and shipped ready to develop or render out of the box. Replacement parts ship under warranty with direct engineer access via phone and email — no tiered support contracts.
Tell us about
your real-time pipeline.
Engine, target platforms, scene scale. We'll spec the hardware that matches your workflow and quote the build.
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